Spawn tickets also play a vital role in the success of both teams. Therefore, sometimes the winning team must hunt down straggling or hiding enemy forces at the end of a round. A team loses tickets when its members are killed, but also when the other team holds a majority of the capture points on the map (typically when one team holds more capture points than the other). A team wins the round when the other team runs out of tickets. And if no one is alive, the team with no “spawn” points or the popular term “tickets” loses. When a team loses control of all their control points, they cannot respawn. The default game play mode, Conquest, centers on the capture and control of control points once a team captures a control point, its members can respawn from it. Battlefield 1942 was one of the first mainstream games to represent a dramatic shift in FPS game play mentality not only favoring individualism, but simultaneously encouraging teamwork and coordination. Additionally, capturing and controlling control points also reduces enemy reinforcements. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area.
The gameplay of Battlefield 1942 generally has a more co-operative focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain “control points” around the map.
About Battlefield 1942īattlefield 1942 is a first-person shooter video game developed by Digital Illusions Creative Entertainment and published by Electronic Arts for Microsoft Windows and Mac OS X.
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